Explore procedural terrain generation algorithms with Minecraft-style visualization
Active Algorithms:
Adjust separation between blocks (0 = touching, 0.5 = max gap)
Drag to pan • Shift+Drag to rotate • Scroll to zoom
Uses Perlin noise with multiple octaves to create realistic terrain with biomes, caves, and ores.
Temperature and moisture maps determine biomes: Plains, Desert, Mountains, Forest, Tundra, and Ocean.
Automatic generation of caves, trees, water bodies, and ore deposits based on noise functions.