PocketMC Terrain Generator

Explore procedural terrain generation algorithms with Minecraft-style visualization

Generation

Active Algorithms:

Perlin TerrainTemperature Biomes3D Cave SystemTree GenerationOre Generation

Isometric View

0.00

Adjust separation between blocks (0 = touching, 0.5 = max gap)

Drag to pan • Shift+Drag to rotate • Scroll to zoom

Materials

Grass
Dirt
Stone
Sand
Wood
Leaves
Snow
Ice
Gravel
Coal Ore
Iron Ore
Gold Ore
Diamond Ore
Bedrock
Clay
Obsidian

Terrain Generation

Uses Perlin noise with multiple octaves to create realistic terrain with biomes, caves, and ores.

Biome System

Temperature and moisture maps determine biomes: Plains, Desert, Mountains, Forest, Tundra, and Ocean.

Procedural Features

Automatic generation of caves, trees, water bodies, and ore deposits based on noise functions.